In shows like Sword Art Online and Quality Assurance in Another World the being literally unable to log out plot devices is enabled by it not being Virtual Reality but rather your Brain is literally plugged into the Game.
Then there are shows like And You Though There Is Never A Girl Online and My Love Story With Yamada-Kun where the Games being played are just regular contemporary MMOs, the way the In Game world is Animated is an artistic liberty for the benefit of the audience, it’s not meant to be taken literally.
The various Isekai about a Game Becoming real in some form presumably were actual VR MMOs but that’s not what they’re experiencing anymore.
At the end of last year when I finally started watching some old .Hack Anime it kinda hit me how different it is because it is in fact actual Virtual Reality. The ability of whatever the given plot is to trap people in the game or harm people in real life is presented as seemingly Supernatural and I don’t think is fully explained in any of what I’ve watched yet.
It’s mostly very small things, but they become in hindsight quite notable, like the references to someone using Graph Paper to help them navigate.
It’s not just an Anime thing, SciFi is often skipping the Virtual Reality phase for some more truly Transhumanist plug-in, like in 2009’s Caprica.
It might have to do with Virtual Reality being technology that does already exist, and has since the early 90s at least, it’s just not widespread and normalized and cheap enough yet to be the standard way Video Games are made to be played, and perhaps it never will be.
Or maybe Virtual Reality is a broader term then I’m treating it and does technically apply to some of the things I’m talking about. But you know what I mean. These “Full Dive” things are not something I think I’d ever want to do, but standard VR might be fun to try some day.
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