Wednesday, May 13, 2026

Worldbuilding doesn't and shouldn't matter.

I’ve increasingly come to feel there is nothing people should care about as an “objective criticism” less than “Bad Worldbuilding”. 

When the Worldbuilding in something is genuinely well thought out and holds up under scrutiny that’s a neat bonus, I love watching YT videos about the hidden depths of the lore in ASOIAF as much as anyone else who only watched the TV shows. But it should not be a requirement and certainly not an end in and of itself, and I kinda feel like what’s happened to that very franchise proves my point. 

Tolkien was a worldbuilder like none before him because he spent 20 years writing about this fantasy world just for himself before he actually published anything set in it. And even then he still had to partially rewrite The Hobbit later when he fully integrated it into Arda’s overarching history. Chances are you have not read the book that was published in 1937. 

I don’t care whether or not the world of a story makes sense, I care whether the characters are people I like spending time with and then if the story being told with them is compelling. And if anything related to worldbuilding as a concept affects my ability to enjoy a story, it’s not detailed the history is, or how unique it is and unlike other fantasy worlds it is, or whether its internal logic really makes that much sense. As I explained in my post on why I couldn’t get into Magic Knight Rayearth it’s whether or not the world actually feels alive and lived in, like the people playing specific roles in the story are not the only real people in it. 

I saw someone say how a particular Urban Fantasy Pet Peeve of theirs is when the Economy doesn't make sense, and then went about all the math they did regarding some story's Economy. The fact that you put more thought into this silly thing to even care about in the first place than the author did doesn’t make you a better writer than them. 

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